Level-Gated Region
"The Highlands open at level 10" — with zero scene triggers.
- Create → Biome Manager → Requirement (GC2 Conditions), name it "Level_10"
- On the asset, add the condition: Player's Level variable ≥ 10 (use a Player/Self/Target source, never a dragged-in object)
- Set the Hint: "Reach level 10 to brave the Highlands."
- On the biome definition: Locked By Default ✓, add "Level_10" to Unlock Requirements
- Ensure the player has Requirement Database + Requirement Auto Grant
Quest Key Unlock
A classic story gate: finishing "Repair the Bridge" opens the eastern bank.
- Create → Biome Manager → Requirement, name it "BridgeRepaired" with hint "Repair the old bridge."
- Add it to the eastern biome's Unlock Requirements (Locked By Default ✓)
- In the quest's completion Actions: Biome Manager → Requirements → Grant Requirement
- Optional: also run Mark Biome Discovered so the region appears on the map
Multiple gates compose freely: list several tokens and use Require All for AND ("bridge repaired AND toll paid") or uncheck it for OR ("any of three keys").
Scheduled Weather
A mountain biome that snows most of the time, with occasional fog banks.
- Create → Biome Manager → Environment → Weather Table
- Add entries: Snow (weight 70, hold 20–40 s) and Fog (weight 30, hold 15–30 s)
- Assign the table to the biome definition's Weather Table field
- Register the profiles in the Weather Controller's Available Profiles if you also want manual cycling
Natural Polygon Region
Outline a forest that follows your terrain instead of boxing it in.
- Add a Biome Zone, set Shape to Polygon
- In the Scene view, drag the corner handles along the tree line; Add Point in the inspector inserts corners
- Shift+Click several corners to select them, then drag one to move the group
- Drag a handle on the top outline to set the zone height (cover your tallest walkable point)
- Make sure the player is tagged
Player(polygon zones poll by the Tracked Tag) - Optional: set Blend Distance ≈ 4–6 for a spatial environment fade at the border
COZY Weather Bridge
Let each biome drive COZY: Stylized Weather's global sky.
- Install COZY, then install Cozy Weather from Game Creator → Install (the entry activates once COZY is detected)
- Drop the Cozy Weather Bridge prefab into the scene — it ships with default mappings (Clear, Rain, Snow, Fog, Storm → matching COZY profiles)
- Adjust the mapping table to your preferred COZY profiles if desired
Every Biome Manager weather change is now forwarded to COZY: enter the desert → COZY's clear sky; the mountain weather table rolls Fog → COZY fog rolls in. If a weather type has no mapping, the bridge logs a one-time warning instead of failing silently.
Save & Load
- On the Player (same GameObject as the databases): add a GC2 Remember with the Biome Requirements and Biome Discovery memories
- On the GameManager (with BiomeManager): add a Remember with the Biome Unlocks memory
- Use GC2's standard Save / Load instructions anywhere (menu, save point, autosave)