What is World Activity System?
World Activity System enables you to create discoverable encounters and dynamic world events in your Game Creator 2 projects. Build open-world experiences with spatial activities (shrines, dungeons, secrets) and temporal activities (world events, boss spawns) through a unified, automated framework.

Key Features
Spatial Activities
Discoverable shrines, dungeons, landmarks with proximity detection
Temporal Events
Automated time-based and conditional world events
Event Scheduler
Smart scheduling with intervals, time-of-day, and conditions
Full GC2 Integration
Seamless integration with Game Creator 2 visual scripting
Anchor System
Hybrid ScriptableObject + MonoBehaviour for easy scene placement
Debug Window
Real-time monitoring with timeline, history, and performance tools
Performance Optimized
Smart caching system for conditional events (>80% hit rate)
Persistence System
Automatic saving and loading via Remember system
Who is this for?
Open-World Developers
Create dynamic worlds with discoverable content and automated events
Game Creator 2 Users
Extend your GC2 projects with professional activity management
No-Code Developers
Build complex systems entirely through visual scripting
Programmers
Extend the system with custom code and integrations
Quick Start
Ready to get started? Follow these simple steps:
- Installation: Import the package via Unity Package Manager
- Setup Manager: Add WorldActivityManager to your scene
- Create First Activity: Use the Activity Manager window
- Test Discovery: Walk to anchor and discover content
- Enable Scheduler: Automate temporal events
System Requirements
| Requirement | Version |
|---|---|
| Unity | 2023.x or later |
| Game Creator 2 Core | Latest version |
| Cozy Weather | Optional |
Introduction Video
Screenshots
Support
Need help? Check out the Support page for:
- Frequently Asked Questions
- Changelog and version history
- Contact information
- Community resources