Roadmap
An overview of what's being worked on, what's planned, and what's shipped across all c-huck Unity modules.
Roadmap
Wave 3 — Cross-Module Bridges
Cross-module integration bridges: BSM ↔ SWS/PTB/CPS, CPS ↔ PTB/RS, WAS ↔ SWS/RS.
Multi-language Support
Add centralized multi-language support to all modules, allowing users to select their preferred language for documentation and in-editor messages.
BSM v1.2.1 — Debug Overlay, Build Fix & Examples Repair
Opt-in BSMDebugOverlay runtime QA panel, fixed the Examples install package (BSM_ReactionsScene now really ships) and a player-build compile failure, plus the BSM_ImmunityPanel prefab fix. Accepted by the Asset Store 2026-09-17; a same-day 1.2.2 follow-up regenerated the PDF manual and fixed an installer descriptor typo.
CPS v1.2.0 — Ability Nodes Restored, Mounts, Recruiting & Banter
Restored 42 Ability/Vitals/Target/Trait visual scripting nodes that were compiled out in 1.1.0, plus companion swapping, mount metadata, autonomous abilities, banter and recruiting scene Characters as companions. 100 GC2 nodes total. Submitted to the Asset Store, pending validation.
SWS v1.1.0 — Loot, Bosses & Smarter Spawning
Drop tables and loot rolls, boss waves with a boss health bar, spawn shapes and NavMesh validation, stat overrides, survivor handling, distance despawn and the opt-in SpawnRemember save/load component. Submitted to the Asset Store, pending validation.
WAS v1.1.0 — NPC Presence, Activity Journal & Build Fix
NPC Presence Schedule (time-of-day windows with the asset's first GC2 Event), an Activity Journal / Quest Log UI, EventChain node copy/paste, weighted scheduling, opt-in anchor culling and a multiplayer authority guard, plus a player-build compile fix. Submitted to the Asset Store, pending validation.
PTB v1.3.0 — Costs, Requirement Modes & Shared Point Pools
OR/"any N of" prerequisites, rank-gated connections, block-reason messaging, an Auto Arrange graph layout, a pan/zoom runtime viewport, item/currency skill costs via an optional Inventory Bridge, shared point pools, and fixes so unlock/respec costs and stat modifiers actually apply. Submitted to the Asset Store, pending validation.
RS v1.1.0 — Journal, Diplomacy Extras & Build Fix
Relationship Journal UI, gift preferences, gossip/rumour broadcast, an affinity romance palette, Decay Preview and JSON export/import in the editor window, plus a player-build compile fix. 30 Instructions / 18 Conditions / 6 Events total. Submitted to the Asset Store, pending validation.
BSM v1.2.0 — SerializeReference warning fix
Fixed the 'StatusEffectRemember is missing the [Serializable] attribute' warning reported by a customer, restored tick progress on Save/Load and made the Extend stacking mode extend the duration as documented.
BSM v1.2.0 — Reactions, Priorities & Resistance
Effect Interactions (Wet + Shock → Electrocuted), exclusive categories with priority, source tracking, instruction lists on the effect definition, apply chance and stat-based resistance, 9 new Visual Scripting nodes and the BSM_ReactionsScene example. Submitted to the Asset Store.
Companion System v1.1.0 — NavMesh Pathfinding & Obstacle Traversal
Companions now use GC2's NavMesh Agent driver for true pathfinding around walls, doorways, and obstacles, with graceful raycast fallback when no mesh is baked. Adds the CompanionNavMeshLink component so companions climb or vault low walls instead of detouring or teleporting.
Remove HuckHub from all module packages
Replace bundled HuckHub assemblies with per-module Documentation menu items to prevent assembly name conflicts.